On-screen buff timers
Standard SC/HC: small native icons for BO, BC, Shout, Enchant and other supported buffs with server-synchronized time. Horizontal layout above the left skill, improved spacing and centered seconds.
A public history of features, security fixes, balance and infrastructure.
Standard SC/HC: small native icons for BO, BC, Shout, Enchant and other supported buffs with server-synchronized time. Horizontal layout above the left skill, improved spacing and centered seconds.
Standard SC/HC: Shift + LMB refills matching belt columns from Rejuvenation and Full Rejuvenation stacks. RMB uses TP or activates ID targeting. Dragging stacks onto tomes fills them while preserving excess scrolls. Ground-pickup belt protection, splitting, M storage, one potion from the cursor and Shift + RMB belt refills are preserved.
Prevents duplicate helpers for one game, retains a single process handle, rate-limits repeated log messages and adds aggregate latency diagnostics. The protocol and established synchronization cadence are unchanged. Client and launcher 0.5.119 are required.
Standard HC and SSF HC: validates native killer notices and enriches confirmed deaths when evidence arrives late, without duplicate announcements. Missing evidence still means an unknown cause. Website: recent PL/EN SEO, sitemap and JavaScript-independent content improvements, plus current release information.
Cursor stack → one potion to the belt. Shift + RMB outside the stash → belt refill from the stack. Depositing into M requires an open stash. Fixed socketed items, dragging equipped items and placement in I–VIII. Features and safeguards from 0.5.117 are preserved.
Added an account-bound shared stash with immediate transfer feedback. Tab targeting, cursor items, tooltips, click filtering and persistence have been corrected. Tab M supports runes, gems, Uber keys and organs, essences and rejuvenation potions.
Splash covers native melee attacks, mercenaries, summons, Dragon Talon, the physical part of Dragon Tail and Blade Fury. Party Enchant affects nearby party members and mercenaries, while area experience works within the same named zone.
Added Flickering Flame, Mist, Obsession, Pattern, Plague, Unbending Will, Wisdom, Bulwark, Cure, Ground, Hearth, Temper, both Hustle variants and Mosaic charge preservation.
Added four recipes: set weapons and armor from normal to exceptional, and from exceptional to elite. Set identity and properties are preserved.
Rejuvenation and Full Rejuvenation potions can be stacked, split, stored in M and used from the belt. Pickup no longer removes them from the belt. Vendor stack-sale duplication is blocked and Cube ingredient consumption is exact.
Holy Grail correctly credits Chaos Sanctuary seal-pop drops without re-crediting player items. TZ boss and item levels were corrected. The launcher gained language switching, log access and safeguards against official Battle.net, patch 1.14d and version rollback.
After e-mail verification, the main account and three `-1`, `-2`, `-3` utility accounts are created. Client registration is closed and utility accounts cannot enter Ironman SSF.
The game creator may set effective difficulty, experience and drop scaling. It cannot go below the number of real players, and after the first kill it may only be raised.
Season I starts on 29 August 2026 at 15:00 Poland time. The test season will be archived, ladders, Holy Grail and achievements reset, and the official season will open once active games are empty.
Added a features page, Standard SC and HC leaders, clear player-facing copy, canonical URLs, a sitemap, social previews and structured data.
A gateway publishes every feature under one address. Backend and season-control ports are no longer exposed directly.
The server renders Polish by default and remembers a switch to English.
The character field now receives most of the width while the mode selector is compact and responsive.
A darker original fallback ships with first-class support for operator-provided fan screenshots and locally extracted item icons.
Legacy frontend redirects are gone; modules now share navigation, language and visual theme.
A new obsidian, blood and cold-stone palette, with a clickable lobby gem and safe website easter eggs.
The Armory renders equipment and item properties from an authoritative snapshot.
A web profile can only be linked to a realm account using the same verified e-mail address.
Standard and SSF use a server-side dynamic player-count contract instead of fixed P8.
Zone rotation and its controls are prepared for a future gameplay expansion.