A public history of features, security fixes, balance and infrastructure.
fix · 0.5.122.23
Charm lock limited to rows 1-4
The inventory lock protects charms whose entire footprint fits within the first four rows. Charms in loot rows 5-8 can be picked up, quick-moved and swapped with a cursor item. Equipped gear remains protected. A cursor swap whose footprint overlaps a protected charm remains blocked.
feature · 0.5.122.22
Controls and inventory lock
New controls: .quickcast, .wasd and .forcemove (E by default). Lock equipped items and charms with the inventory button; the minimap returns after recovering the corpse.
feature · 0.5.122.22
Left click and buffs while transformed
Active class skills can be assigned to left click, excluding passives and auras. A transformed Druid can cast supported buffs.
feature · 0.5.122.22
Cooldowns and charges
Blizzard and Meteor cooldowns: 1 second; Fire Wall and Frozen Orb: 0.6 seconds. Prayer costs no mana. Martial arts charges last 30 seconds and a finisher consumes one charge.
feature · 0.5.122.22
Long durations for forms and Revive
Druid forms and Revive have a 24-hour duration. This is a duration change, not a new cross-game Revive carryover feature.
feature · 0.5.122.22
Mercenaries and melee combat
Rogue Scouts can use Amazon bows and Amazon skill bonuses; Act 5 mercenaries benefit from Barbarian skill bonuses. Improved block, Werebear hit handling and melee reach against moving targets.
feature · 0.5.122.22
Elemental bonuses for summons
New summons and traps receive the owner's +% elemental skill damage at summon time. Gear changes affect subsequent summons.
feature · 0.5.122.22
Heralds in Hell Terror Zones
Heralds may appear among random unique packs in active Hell Terror Zones. Spawn and death announcements, additional Sunder rolls and a maximum of three Heralds per game. Sunder drops are not guaranteed.
feature · 0.5.122.22
New cube recipes
Cube socket recipes also accept superior quality, plus Zod repairs for ethereal weapons and armour. Stacked materials are supported.
feature · 0.5.122.22
Loot and weapon durability
Loot near water and lava lands on walkable ground. Fixed ethereal throwing-weapon wear, reduced weapon wear and shorter town-portal re-entry delay.
feature · 0.5.122.22
Mana, stamina and Act 5 portals
Amazon, Paladin, Barbarian and Assassin gain an additional 0.5 mana on future level-ups. New characters start with double stamina. The three Act 5 red-portal areas have 40% higher monster density.
feature · 0.5.122.22
Items and keys
Changes to selected uniques, sets, runeword base types and key sources. Newly generated item properties follow the new tables; existing rolled items are not rewritten.
feature · 0.5.122.21
Mail: .poczta and .odbierz
Send the item on the cursor to another player's account with .poczta account, even when they are offline. The recipient takes the parcels out with .odbierz using any character of the account in the same season and mode; .poczta says how many are waiting. Up to 20 parcels in a mailbox, up to 10 from one sender. Works on the servers without a client update.
feature · 0.5.122.21
Swapping items on the shared stash tabs
An item on the cursor dropped on another item on a shared tab I-VIII takes its place, and that item comes back on the cursor, as in the regular stash.
fix · 0.5.122.21
A summon from charges keeps its aura in the next game
A summon from an item's charges, e.g. Oak Sage from Heart of the Oak, moves to the next game with its aura and stats at the charge level.
fix · 0.5.122.21
Gul rune text in BH
BH's Gul rune text no longer suggests other servers' recipes. On C9Realm Diablo Clone is summoned by the Stone of Jordan.
feature · 0.5.122.20
Balance without nerfs: elements, poison, traps, bone spells, arrows
Fire Mastery and Lightning Mastery also lower the enemy's resistance to their element by 25%. Poison Nova, Plague Javelin, Poison Javelin and Rabies deal much more per second, and every new cast refreshes the poison. Stronger Assassin traps, Necromancer bone spells, Amazon arrows, Lightning and Chain Lightning, the fire and wind Druid and Fury.
feature · 0.5.122.20
Necromancer: stronger summons, three golems, golem portraits
At most 7 skeletons, 7 mages and 6 revives, but much stronger and with more life. Golem Mastery at level 20 allows three golems, each with its own portrait. Iron Golem moves to the next game with its item also next to other golems.
feature · 0.5.122.20
Summons keep their full state in the next game
Summons moving to the next game keep their full state, as when summoned: golem auras, their own skills and the skeleton mages' missile level, counted with the character's +skills.
feature · 0.5.122.20
Druid: form through an act change, Feral Rage and Maul 30 s, spirits, Metamorphosis
The wolf or bear form stays through an act change. Feral Rage and Maul last 30 seconds and show their charges on the timer icon. Spirits have about 4000 life in Hell at skill level 20. A new runeword Metamorphosis (Io + Cham + Fal, helm) with the marks of the bear and the wolf.
feature · 0.5.122.20
Training dummy: .manekin
The `.manekin` command places a target for measuring DPS next to the character (outside town) that does not attack and never loses life; `.manekin 0-100` sets its resistances, `.manekin off` removes it. Every hit counts in full on the `.dps` meter.
Mercenaries with the skills and stats of D2R 2.4 (Greiz in Nightmare and Hell with all six auras). Insight also in bows and crossbows; Infinity, Obedience and Pride also in spears. The bonuses of 12 sets as in D2R 2.4. Level 85 monsters in 16 more Hell areas. Arrows and bolts up to 500 in a quiver, throwing weapons half as many again in a stack.
feature · 0.5.122.19
Arrows that never run out, a second CTA, Larzuk's Hammer, Akara's token
Arrows and bolts never run out. Each CTA gives up to +3 to Battle Orders on its own. Larzuk's Hammer (500,000 gold after Siege on Harrogath) with an item without sockets gives in the Cube the item with one socket, in any quality. The Token of Absolution at Akara for 100,000 gold after Cain is rescued.
feature · 0.5.122.19
Reroll with a perfect gem stack, gem upgrades in the stash, Baal's waves
Re-rolling a magic item in the Cube takes 3 from a stack of perfect gems, the rest comes back. On the stash's M tab the arrow between two grades of a gem turns every full three into the higher grade. Baal's next wave comes 3 seconds after the previous one dies.
feature · 0.5.122.19
Assassin: Blade Fury, Blade Sentinel and Blade Shield
100% of one-handed weapon damage (75% of two-handed), synergies 20% per level, attack rating on the character screen. Blade Sentinel faster, with a longer path and half again as long a life.
fix · 0.5.122.18
The launcher fixes "The file data is corrupt. File: d2sfx.mpq"
A game installed with a newer Blizzard installer or from PD2 ended at start with this error. The launcher removes from its copies of d2sfx.mpq and d2char.mpq the (attributes) entry that 1.13c refuses, as the PD2 installer does. Your Diablo II folder stays untouched.
feature · 0.5.122.17
Druid form and dual-wield attack speed as in D2R 2.4
The werewolf and the werebear take their speed from the human attack with the held weapon, and the IAS cap in a form rises from +75% to +150%. Dual wielding no longer depends on which weapon is in the right hand. The faster of the two values, old or new, always applies, so no attack gets slower.
fix · 0.5.122.17
Summon Spirit Wolf description and player files on update
The Summon Spirit Wolf description shows the wolf's real cold damage. Updating and repairing the client no longer deletes your files in the game folder: the run log, BH window positions, screenshots and the inventory export.
feature · 0.5.122.17
New website: c9realm.pl, d2lod.c9realm.pl and d2r.c9realm.pl
c9realm.pl is the door to both worlds: Diablo II: Lord of Destruction at d2lod.c9realm.pl and Diablo II: Resurrected at d2r.c9realm.pl, in a new look built from the game's own interface.
feature · 0.5.122.16
Stacks and gold from a distance
Runes, gems and Pandemonium keys stack also when the character walks to the item by itself or you pick it up with Telekinesis. Gold is picked up by itself from a few steps away when nothing blocks the way, and walking over gold always picks it up.
feature · 0.5.122.16
Gold limits ten times higher
100,000 gold per character level in the inventory, 25,000,000 in the stash.
fix · 0.5.122.16
.set home, the Sanctuaries and the shared stash
The server releases of 30.09 and 01.10: `.set home` works with the Polish client and keeps one setting for pl1 and pl2; monster drops in the Arcane Sanctuary and the Chaos Sanctum land at the nearest player's feet; the shared stash gives back uniques upgraded in the Cube and works also on an account outside your launcher family.
feature · 0.5.122.15
Shared stash: search by item names
The shared stash search finds an item by its real name: uniques and sets (e.g. "Magefist"), runewords, D2R ones too (e.g. "Mosaic", "Plague"), magic affixes (e.g. "Cruel", "of Quickness") and rare item names. The base name and the item code work too.
fix · 0.5.122.15
Summons between games: Hellfire Torch, Hydra and several players
Summons move to the next game also for characters with a Hellfire Torch in the inventory and for Sorceresses with Hydra. With several players at once, one character's save no longer overwrites another's.
fix · 0.5.122.14
Mosaic, Druid beasts and summons between games
Every Dragon Talon kick releases the Mosaic charges, as in D2R. Spirit Wolf, Dire Wolf and Grizzly can stand side by side at once, as in D2R 2.4. Summons carried between games come back with their full stats, also without the buff bar and in a second game window.
feature · 0.5.122.14
Splash as in PD2: every melee weapon, summons and the Melee Splash line
Every melee weapon of any quality except wands has full splash. Ravens, skeletons, wolves, the Fire Golem, the Grizzly and the clay, blood and iron golems splash too. New melee weapons carry the "Melee Splash" line, as in PD2 (items that drop from this update on).
fix · 0.5.122.14
Terror Zone bosses drop their own treasure
Terror Zone bosses (among them the Countess, Hephasto, Nihlathak, the Summoner, Mephisto with the Council and Baal) drop from their own Terror Zone treasure. They used to roll someone else's: organs, keys and Baal's Eye dropped where they did not belong.
fix · 0.5.122.14
Shared stash: one Annihilus, Torch and Gheed per character
The shared stash keeps the limit of one Annihilus, Hellfire Torch and Gheed's Fortune per character. If the character already has one, the second stays in the stash and a message appears in chat.
fix · 0.5.122.13
War cries in town reach the party
Shout, Battle Orders and Battle Command cast in town buff the whole party within reach, as they do outside town (in town they used to buff only the Barbarian). A server fix of 28.09, no client change.
feature · 0.5.122.13
Blade Mastery and Claw Mastery with daggers
The Barbarian's Sword Mastery is now Blade Mastery, as in D2R: it works with swords and daggers. The Assassin's Claw Mastery also works with daggers.
balance · 0.5.122.13
War cries in town; Fire Claws, Multiple Shot and Berserk synergies
Shout, Battle Orders and Battle Command can be cast in town. Fire Claws: synergies from Firestorm and Molten Boulder only, 44% per level each. Multiple Shot: "Weapon Damage: 75%" + 12% per point in Guided Arrow, in the tooltip too. Berserk: a Battle Orders synergy (+10% magic damage per level); Howl and Shout stay. The Frenzy and Grim Ward tooltips show their synergies.
feature · 0.5.122.13
Throwing weapons that last, Sanctuary drops
Javelins, throwing knives and throwing axes are never used up (throwing potions are consumed as before). Items dropped in the Arcane Sanctuary and the Chaos Sanctum land where you can walk.
fix · 0.5.122.13
Points by 5/20, holds after a kill, filter and chat
Ctrl+click spends 5 points, Shift+click 20, on attributes and in the skill tree. A held attack (Fury, Zeal and the other skills that keep the hold in D2R) takes the next monster under the cursor after a kill. An item hidden by the filter leaves no black box. BH keys do nothing while you type in chat.
feature · 0.5.122.13
Launcher: several game windows, -skiptobnet, uninstall
A new options row above the start button: POMIŃ MENU (-skiptobnet), OKNA GRY 1-4 (up to four windows at once) and ODINSTALUJ (the client, the local C9Vault data, the shortcut and the launcher folder; the original game is never touched).
feature · 0.5.122.12
Cube: rune downgrades
One rune plus the same gem its upgrade costs gives the rune one tier lower, e.g. Ber + Flawless Amethyst → Sur. From Eld to Thul the rune alone is enough, and El has no lower rune. Use a single rune and gem, not a stack. These recipes were already live but missing from the changelog. Full table of all 32: wiki.c9realm.pl.
feature · 0.5.122.12
10×8 inventory, charms in the upper half
The inventory has 8 rows instead of 4; items stay where they are in the upper half. Charms work only in the upper half (the old rows 1-4), so current charms keep working; a charm even partly in the lower half gives no stats.
balance · 0.5.122.12
Every class's skills as in D2R
D2R values, synergies, descriptions and mechanics: separate cooldowns, Impale and finishers always hit, held channels, interruptible dodge, direct druid shapeshifting, the Lightning Strike chain and more. Where D2R is weaker, our version stays. The full skill-by-skill list is in the news post.
feature · 0.5.122.12
Sunder charms
Six unique Grand Charms sunder monster immunities (fire, lightning, cold, poison, magic, physical): a 100%+ resistance counts as 95% for you and your summons. The wearer's penalty rolls as in D2R. They drop from elite monsters in the active Terror Zone on Hell and count towards the Grail.
feature · 0.5.122.12
PD2-style splash and the Melee Splash property
Splash range depends on the weapon (4 normal, 5 exceptional and elite; Concentrate and Berserk +1). New Melee Splash property: full hit damage around the target, separate Crushing Blow and Open Wounds, half leech from each. 175 uniques, 22 set items and three Amazon spear affixes carry it - on items found from this version on.
balance · 0.5.122.12
Monster resistance cap 115% (poison 105%)
Monster resistances are capped at 115%, poison at 105%, in every element and difficulty. Infinity breaks every immunity; Lower Resist breaks poison immunity on regular monsters.