Circle of NineDIABLO II: LORD OF DESTRUCTION
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The realm chronicle

News

Seasons, maintenance, community events and the long memory of the Circle of Nine.

realm

Hotfix 0.5.122.23: lock only active-zone charms

Charms in the inventory loot area remain movable while the lock is enabled.

This fixes the previous patch blocking charms in the inventory loot area as well.

The inventory lock protects charms whose entire footprint fits within the first four rows. Charms in loot rows 5-8 can be picked up, quick-moved and swapped with a cursor item. Equipped gear remains protected. A cursor swap whose footprint overlaps a protected charm remains blocked.

Close Diablo and start the launcher to download client 0.5.122.23. Your BH and D2GL settings are preserved.

C9Realm Team
realm

Update 0.5.122.22: controls, Heralds and gameplay improvements

Quickcast, WASD, inventory lock, Heralds in Hell Terror Zones, new cube recipes, skill and item improvements.

Close all Diablo windows and start the launcher. Client update 0.5.122.22 is mandatory. Your BH and D2GL settings are preserved.

**Controls and inventory lock**

New controls: .quickcast, .wasd and .forcemove (E by default). Lock equipped items and charms with the inventory button; the minimap returns after recovering the corpse.

**Left click and buffs while transformed**

Active class skills can be assigned to left click, excluding passives and auras. A transformed Druid can cast supported buffs.

**Cooldowns and charges**

Blizzard and Meteor cooldowns: 1 second; Fire Wall and Frozen Orb: 0.6 seconds. Prayer costs no mana. Martial arts charges last 30 seconds and a finisher consumes one charge.

**Long durations for forms and Revive**

Druid forms and Revive have a 24-hour duration. This is a duration change, not a new cross-game Revive carryover feature.

**Mercenaries and melee combat**

Rogue Scouts can use Amazon bows and Amazon skill bonuses; Act 5 mercenaries benefit from Barbarian skill bonuses. Improved block, Werebear hit handling and melee reach against moving targets.

**Elemental bonuses for summons**

New summons and traps receive the owner's +% elemental skill damage at summon time. Gear changes affect subsequent summons.

**Heralds in Hell Terror Zones**

Heralds may appear among random unique packs in active Hell Terror Zones. Spawn and death announcements, additional Sunder rolls and a maximum of three Heralds per game. Sunder drops are not guaranteed.

**New cube recipes**

Cube socket recipes also accept superior quality, plus Zod repairs for ethereal weapons and armour. Stacked materials are supported.

**Loot and weapon durability**

Loot near water and lava lands on walkable ground. Fixed ethereal throwing-weapon wear, reduced weapon wear and shorter town-portal re-entry delay.

**Mana, stamina and Act 5 portals**

Amazon, Paladin, Barbarian and Assassin gain an additional 0.5 mana on future level-ups. New characters start with double stamina. The three Act 5 red-portal areas have 40% higher monster density.

**Items and keys**

Changes to selected uniques, sets, runeword base types and key sources. Newly generated item properties follow the new tables; existing rolled items are not rewritten.

C9Realm Team
realm

Mail for offline players and update 0.5.122.21

You can now send an item to another player's account even when they are offline: .poczta account with the item on the cursor, collected with .odbierz. Plus swapping items on the shared stash tabs and a charged spirit that keeps its aura in the next game.

**Mail: items for an offline player**

Someone has an item for you but only plays at night? You no longer need to meet.

- Take the item on the cursor and type .poczta and the recipient's account name in plain chat, e.g. .poczta Friend (alias .mail). The item waits in that account's mailbox.

- The recipient types .odbierz (alias .collect) with any character of that account in the same season and mode (SC or HC). The parcel goes to the backpack, or onto the cursor when it does not fit. .poczta alone says how many parcels are waiting, and the chat reminds you of them when you join a game.

- Up to 20 parcels in a mailbox and up to 10 at once from one sender.

- You send to an account name, not a character name, so check it with the recipient.

Mail works on every server right away, without a client update.

**Update 0.5.122.21**

The update is mandatory: close every Diablo window and start the launcher.

- **Swapping on the shared stash tabs**: an item on the cursor dropped on another item takes its place, and that item comes back on the cursor, as in the regular stash.

- BH's Gul rune text no longer suggests other servers' recipes. On C9Realm Diablo Clone is summoned by the Stone of Jordan.

**Server fix**

- A summon from an item's charges, e.g. Oak Sage from Heart of the Oak, moves to the next game with its aura and stats at the charge level instead of without them.

C9Realm Team
community

The first 99 on C9Realm: Mateusz, a hardcore Paladin

On October 8 at 22:08 Mateusz (account *Maly[9]) reached level 99 as the first player on the server - with a hardcore Paladin, without a single death. 20 days after creating the character, more than 170 thousand monsters killed and 17 items found first on the realm.

**On October 8 at 22:08 (Polish time) Mateusz (account *Maly[9]) reached level 99 - the first on C9Realm.** A Paladin played in hardcore from the very first minute, and he never died once. Congratulations!

**The road to the top**

- The character was created on September 18 at 14:13. Level 99 came after **20 days and 8 hours**, in about 74 hours of play spread over 21 days (the longest day: almost 9 hours).

- Level 50 on the second day, level 90 in under five days (23.09). Then patience: from 90 to 99 took fifteen and a half days, and the last level alone took more than three.

- **First place on the ladder since September 25** (at level 94) without a break until today. 3,520,485,254 experience points on the counter.

- 1967 games, almost three quarters of them as a pair, 245 solo. 72 of the 74 hours in Hell.

**Slayer**

Kills are recorded from September 19, so these are "at least" values.

- **173,767 monsters killed**, 98.6% of them in Hell, including 11,335 unique monsters, 3354 super uniques and 1073 bosses.

- Favourite place: **Chaos Sanctuary - 45,893 kills, every fourth monster**. Then Flayer Jungle (10,963), Pit Level 1 (10,850), River of Flame (10,040), Halls of Vaught (7496) and Frigid Highlands (7221).

- Most frequent victims: Doom Knight (19,026), Venom Lord (13,270) and Storm Caster (10,490).

- Bosses in Hell: The Summoner 302 times, Diablo 298, Nihlathak 283, Andariel 54, Mephisto 38, Duriel 22 and Baal 2.

**Loot**

- The monsters he killed dropped 1835 unique items, 1546 set items and 1294 runes. Among the runes picked up: **2× Jah, Ber, Cham, Sur, Lo** and 2× Ohm.

- 82 new entries in the Holy Grail, including **17 found first on the whole realm**: the Lo rune, Doombringer, Bul-Kathos' Wedding Band, Stormspire, Horizon's Tornado, Rainbow Facet, Spirit Ward, Steel Pillar and Templar's Might - the last one on the day he reached level 99.

**Hardcore**

- **Zero deaths.** Ten hardcore characters at level 90 or higher are alive on the realm, and the next one on the ladder is level 96 - the race for the second 99 is on.

Congratulations, and we are waiting for the next ones! The statistics come from the server records of October 9.

C9Realm Team
realm

Update 0.5.122.20: balance without nerfs, Metamorphosis and a training dummy

Stronger poisons, bone spells and Necromancer summons (three golems with Golem Mastery 20, each with its own portrait), Assassin traps, Amazon arrows and the fire and wind Druid. Wolf and bear forms stay through an act change, Feral Rage and Maul last 30 seconds and show their charges on the icon. A new Metamorphosis runeword and a training dummy for measuring DPS.

Update 0.5.122.20 is mandatory. **Close every Diablo window and start the launcher** - it downloads the new game data and the new BH. The servers got their part in the same window.

## Balance without nerfs

- **Elements**: Fire Mastery and Lightning Mastery also lower the enemy's resistance to their element by 25% (the skill description does not show it).

- **Shorter, stronger poison**: Poison Nova, Plague Javelin, Poison Javelin and Rabies deal much more per second, and every new cast refreshes the poison.

- **Stronger**: Assassin traps (Lightning Sentry, Wake of Inferno, Wake of Fire, Fire Blast), Necromancer bone spells (Bone Spear, Bone Spirit, Teeth), Amazon arrows (Fire, Cold, Freezing and Immolation Arrow), Lightning and Chain Lightning, the fire and wind Druid and Fury.

## Necromancer

- At most 7 skeletons, 7 mages and 6 revives, but much stronger: skeletons x7, mages x12, revives x6 and with poison on hit. Skeletons and mages get 30 instead of 8 life per level of Skeleton Mastery.

- **Golems**: Golem Mastery at level 20 allows three golems; Clay Golem x12, Blood Golem deals magic damage, Fire Golem x3. New synergies: Golem Mastery, Amplify Damage, Decrepify, Lower Resist and the poison skills. The summon descriptions show the new damage and synergies.

- Every golem has its own portrait with a life bar; several golems no longer overlap.

- Iron Golem moves to the next game with its item also next to other golems; a new Iron Golem replaces the previous one.

- **Summons in the next game** keep their full state, as when summoned: golem auras, their own skills and the skeleton mages' missile level, counted with the character's +skills.

## Druid

- The wolf or bear form stays through an act change: it comes back once the act loads and the character looks like the animal.

- **Feral Rage** lasts 30 seconds instead of 20, and **Maul** lasts 30 seconds from the last hit. Both show their charges on the timer icon (n/max); at the maximum the number turns green.

- **Spirits** (Oak Sage, Heart of Wolverine, Spirit of Barbs) have about 4000 life in Hell at skill level 20, half of it in Nightmare.

- A new runeword **Metamorphosis** (Io + Cham + Fal, helm): on hit Mark of the Bear in bear form (+25% attack speed, 20% less damage taken) or Mark of the Wolf in wolf form (+30% attack rating, +40% life), plus +5 to Shape Shifting, +50-80% defense, +10 to resistances and a 25% chance of crushing blow.

## Training dummy

- The `.manekin` command places a target for measuring DPS next to the character (outside town): it does not attack, does not move and never loses life. Hit it and watch the `.dps` meter.

- `.manekin 0-100` sets its fire, cold, lightning, poison and magic resistances, and `.manekin off` removes it. It also goes away after 10 minutes without a hit and when you leave the game.

- On the dummy every hit counts in full; Crushing Blow and Static Field work as on a monster with 20,000 life.

C9Realm Team
realm

Update 0.5.122.19: D2R 2.4 data, Larzuk's Hammer, the Assassin's blades and everything since 0.5.122.15

Mercenaries, runewords, sets and level 85 areas as in D2R 2.4, arrows that never run out, a second CTA, Larzuk's Hammer, Akara's token, gem upgrades in the stash and the Assassin's blades. Plus everything since 0.5.122.15: the new website, stacks and gold from a distance, druid form attack speed and launcher fixes.

Update 0.5.122.19 is mandatory. **Close every Diablo window and start the launcher** - it downloads the new game data and the new BH. The servers got their part in the same window.

## D2R 2.4 data

- **Mercenaries**: Act 1 rogues get Exploding Arrow or Freezing Arrow, Act 3 sorcerers Fire Bolt, Enchant, Static Field and Chilling Armor plus more life, defense and resistances, Act 5 barbarians Battle Cry and Bash and Stun that keep growing. A mercenary hired in Nightmare or Hell has the same stats as one hired in Normal and raised to that level.

- **Greiz** in Nightmare and Hell has mercenaries with all six auras. The hire window shows three kinds only: Combat is Prayer or Thorns, Defensive is Defiance or Holy Freeze, Offensive is Blessed Aim or Might. The aura shows after hiring.

- **Runewords**: Insight also in bows and crossbows; Infinity, Obedience and Pride also in spears, the Amazon's spears included.

- **Sets**: the bonuses of 12 sets as in D2R 2.4 - Arcanna's, Arctic Gear, Bul-Kathos' Children, Cathan's, Civerb's, Cow King's, Infernal Tools, Iratha's, Milabrega's, Naj's, Sazabi's and Vidala's. Arctic Gear and Vidala's keep their cold damage and get the new cold damage that grows with the character's level.

- **Level 85 areas**: level 85 monsters in Hell in 16 more areas, among them Arachnid Lair, Swampy Pit, Stony Tomb, Disused Fane, Ruined Temple, Forgotten Reliquary, Abaddon, Pit of Acheron, Infernal Pit, Drifter Cavern and Icy Cellar.

## New

- **Arrows and bolts never run out**: the quiver stays full.

- **Call to Arms** for barbarians: each CTA gives up to +3 to Battle Orders on its own (the +3 cap used to apply to the sum, so a second CTA added only +1). Two CTAs together with +1 to all skills give up to +8.

- **Larzuk's Hammer** at Larzuk (500,000 gold after Siege on Harrogath): in the Horadric Cube an item without sockets and the hammer give the item with one socket, in any quality.

- **Token of Absolution** (stats and skills reset) at Akara for 100,000 gold after Cain is rescued.

- **Reroll with a stack of perfect gems**: re-rolling a magic item (e.g. a Grand Charm) in the Cube takes 3 gems from the stack, the rest comes back.

- **Gem upgrades in the stash**: on the M tab the arrow between two grades of a gem turns every full three of the lower grade into the higher one, the rest stays.

- **Throne of Destruction**: Baal's next wave comes 3 seconds after the previous one dies (it was 10).

## Assassin

- Blade Fury, Blade Sentinel and Blade Shield deal 100% of one-handed weapon damage (75% of two-handed), their synergies give 20% per level, and the character screen shows their attack rating.

- Blade Sentinel moves faster, travels further and lives longer (by half: about 20 seconds at level 20).

## Everything else since 0.5.122.15

**The new website (04.10).** c9realm.pl is now the door to both worlds: Diablo II: Lord of Destruction at d2lod.c9realm.pl and Diablo II: Resurrected at d2r.c9realm.pl, in a new look built from the game's own interface.

**0.5.122.18 (05.10)** - a game installed with a newer Blizzard installer or from PD2 ended at start with "The file data is corrupt. File: d2sfx.mpq". The launcher removes from its copies of d2sfx.mpq and d2char.mpq the (attributes) entry that 1.13c refuses, as the PD2 installer does. Your Diablo II folder stays untouched, and such installations repair themselves with the update.

**0.5.122.17 (04.10)**

- Druid form attack speed as in D2R 2.4: the werewolf and the werebear take it from the human attack with the held weapon, and the IAS cap in a form rises from +75% to +150%. Dual wielding no longer depends on which weapon is in the right hand. The faster of the two values, old or new, always applies, so no attack gets slower.

- The Summon Spirit Wolf description shows the wolf's real cold damage.

- Updating and repairing the client no longer deletes your files in the game folder: the run log, BH window positions, screenshots and the inventory export.

**0.5.122.16 (02.10)**

- Runes, gems and Pandemonium keys stack also when the character walks to the item by itself or you pick it up with Telekinesis.

- Gold is picked up by itself from a few steps away when nothing blocks the way, and walking over gold always picks it up.

- Gold limits are ten times higher: 100,000 per character level in the inventory, 25,000,000 in the stash.

**Server (30.09 and 01.10)**

- `.set home` works with the Polish client and keeps one setting for the pl1 and pl2 servers.

- Monster drops in the Arcane Sanctuary and the Chaos Sanctum land at the nearest player's feet instead of in the void.

- The shared stash gives back uniques upgraded in the Cube (e.g. Magefist) and works also when you play on an account outside your launcher family.

C9Realm Team
realm

Update 0.5.122.15: shared stash search by item names, and summons with the Torch

The shared stash search finds items by their real names - uniques, sets, runewords (D2R ones too), magic affixes and rare names. Summons move between games also with a Hellfire Torch, with Hydra and with several players at once.

Update 0.5.122.15 is mandatory. **Close every Diablo window and start the launcher** - it downloads the new BH.

## Shared stash

- **The search** finds an item by its real name:

- uniques and sets, e.g. "Magefist", "Hellfire Torch";

- runewords, D2R ones too, e.g. "Mosaic", "Plague";

- magic affixes, e.g. "Cruel", "Jeweler's", "of Quickness";

- rare item names.

- The base name ("Large Charm") and the item code work too.

## Summons

- Summons (e.g. the Clay Golem and skeletons) move to the next game also for characters with a **Hellfire Torch** in the inventory and for Sorceresses with **Hydra**.

- With several players at once, one character's save no longer overwrites another's.

C9Realm Team
realm

Update 0.5.122.14: splash on every melee weapon, Druid beasts together and bosses' own drops in Terror Zones

Mosaic on every kick, Spirit Wolf, Dire Wolf and Grizzly at once, summons keep their full stats across games, full splash on every melee weapon and on summons, the Melee Splash line on new weapons, fixed Terror Zone boss drops, and the one-per-character limit of Annihilus, Torch and Gheed also for the shared stash.

Update 0.5.122.14 is mandatory. **Close every Diablo window and start the launcher** - it downloads the new data overlay.

## Skills and summons

- **Mosaic**: every Dragon Talon kick releases the charges, as in D2R. Only the first kick used to.

- **Druid**: Spirit Wolf, Dire Wolf and Grizzly can stand side by side at once, as in D2R 2.4.

- **Summons carried between games** come back with their full stats - skeletons and other pets no longer weaken after a game change. This also works without the buff bar and in a second game window.

## Splash as in PD2

- **Full splash** now comes with every melee weapon of any quality, except wands.

- **Summons** splash too: ravens, skeletons, wolves, the Fire Golem, the Grizzly and the clay, blood and iron golems.

- New melee weapons carry the **"Melee Splash"** line, as in PD2. Items that drop from this update on get it.

## Terror Zones

- **Terror Zone bosses** - among them the Countess, Hephasto, Nihlathak, the Summoner, Mephisto with the Council and Baal - drop from their own Terror Zone treasure, not from someone else's. No more organs, keys and Baal's Eye where they do not belong.

## Shared stash

- The stash keeps the limit of **one Annihilus, Hellfire Torch and Gheed's Fortune** per character. If the character already has one, the second stays in the stash and a message appears in chat.

C9Realm Team
realm

Fix: war cries cast in town reach the party

Shout, Battle Orders and Battle Command cast in town now buff the whole party, not just the Barbarian. A server fix - no client update needed.

Since 0.5.122.13 the war cries **Shout, Battle Orders and Battle Command** can be cast in town, but there only the Barbarian got them.

Since 28.09 they work in town just as they do outside: **the whole party within the war cry's reach** gets them.

- This is a server fix, live on all four game servers.

- **No client update is needed** - the required client is still 0.5.122.13.

- You won't see the war cry's wave in town, but everyone in reach gets the icons and the bonuses.

C9Realm Team
realm

Update 0.5.122.13: daggers for the masteries, throwing weapons that last, and a launcher for several windows

Blade Mastery and Claw Mastery with daggers, war cries in town, new synergies for Multiple Shot, Berserk and Fire Claws, javelins and knives that are never used up, Sanctuary drops where you can reach them, and several game windows from the launcher.

Update 0.5.122.13 is mandatory. **Close every Diablo window and start the launcher** - it downloads the new client and the new launcher.

## Skills

- **Blade Mastery** (formerly Sword Mastery) works as in D2R with swords **and daggers**.

- The Assassin's **Claw Mastery** also works with **daggers**.

- **Shout, Battle Orders and Battle Command** can be cast in town.

- **Fire Claws**: synergies from Firestorm and Molten Boulder only, **44%** per level each (was 22% from four skills).

- **Multiple Shot**: the tooltip shows "Weapon Damage: 75%", and every point in Guided Arrow adds **12%**. The tooltip damage grows the way the server computes it.

- **Berserk** has a **Battle Orders** synergy as in D2R (+10% magic damage per level); Howl and Shout stay.

- The **Frenzy** and **Grim Ward** tooltips show their synergies (Increased Stamina: +0.4 s duration per level; Find Potion: +5% damage taken by enemies per level).

## Throwing weapons and the Sanctuaries

- **Javelins, throwing knives and throwing axes are never used up.** Throwing potions are consumed as before.

- Items dropped in the **Arcane Sanctuary** and the **Chaos Sanctum** land where you can walk, not over the void.

## Quality of life

- **Ctrl+click** spends 5 points, **Shift+click** 20 - on attributes and in the skill tree, never more than you have.

- A held attack keeps going after its target dies: **Fury, Zeal** and the other skills that keep the hold in D2R take the next monster under the cursor.

- An item hidden by the filter disappears from the ground with its label - no black box, also with Alt, with item display (L) on and when you hover it.

- BH keys (e.g. K, L) do nothing while you type in chat.

## Launcher

A new options row above **URUCHOM GRĘ** (start game):

- **POMIŃ MENU** (-skiptobnet) opens the game straight at the realm login;

- **OKNA GRY: 1-4** starts up to four game windows at once, each with its own realm connection;

- **ODINSTALUJ** (uninstall) removes the game client, the local C9Vault data, the desktop shortcut and the launcher folder. It never touches the original game, and the confirmation lists the paths.

**Required client: 0.5.122.13.** The server changes apply on all four game servers.

C9Realm Team
realm

Update 0.5.122.12: D2R skills, Sunder charms and a 10×8 inventory

The season's biggest update: every class's skills as in D2R, six Sunder charms, a 10×8 inventory, PD2-style splash, a 115% monster resistance cap, a denser Terror Zone, party-wide shrines and summons that follow you between games.

Update 0.5.122.12 is mandatory and collects everything added since 0.5.122.11. **Close every Diablo window and start the launcher** - it downloads the new client and the new launcher.

## 10×8 inventory and charms

The inventory has **8 rows instead of 4**. Your items stay where they are in the upper half; the lower half is new.

Charms work **only in the upper half** - where the whole inventory used to be, so your current charms keep working. A charm lying even partly in the lower half gives no stats. The shared stash, the materials tab, the Armory and the Build Laboratory all know the new size.

## Sunder charms

Six new unique Grand Charms. Each one **sunders a monster immunity** of its damage type: a resistance of 100% or more counts as **95%** for you and your summons, and what curses and auras take away still comes off. In exchange the wearer gets a penalty rolled as in D2R:

- **Flame Rift** - fire; fire resistance −70% to −90%

- **Crack of the Heavens** - lightning; lightning resistance −70% to −90%

- **Cold Rupture** - cold; cold resistance −70% to −90%

- **Rotting Fissure** - poison; poison resistance −70% to −90%

- **Black Cleft** - magic; magic resistance −45% to −65%

- **Bone Break** - physical; +10% to +20% physical damage taken

They drop from elite monsters (champion, unique, boss) in the **active Terror Zone on Hell** and, like every charm, work in the upper half of the inventory. The resistance bar above a monster, the automap, the "Immune to…" line and the character panel show resistances the way the server computes them - including your charm. Sunder charms count towards the Holy Grail (6 new entries), and the Armory shows your charm's rolled penalty.

## PD2-style splash

Melee splash reaches as far as the weapon allows: **4** for normal weapons, **5** for exceptional and elite; **Concentrate** and **Berserk** add +1.

New item property **Melee Splash**: a melee hit deals its full hit damage to every monster around the target, each with its own resistances. Crushing Blow and Open Wounds roll separately for every monster hit, and you get half the life and mana leech from each. 175 uniques, 22 set items and Amazon spears and javelins with the Harpoonist's, Spearmaiden's or Lancer's affix have it - **when found from this version on**; items you already own stay as they are.

## Monster resistance cap

Monster resistances are now capped at **115%**, poison at **105%** - every element, every difficulty. Infinity (Conviction) therefore breaks every immunity, and Lower Resist breaks poison immunity on regular monsters.

## Terror Zone

The active zone has **twice as many monsters** (never more than the Tombs' density). The zone also changes on the full hour in a game that is already running, and the HUD shows the new zone right after the hour.

## Shrines, summons and materials

- Healing and boosting shrines affect **the whole party in the game**, wherever everyone stands. A shrine timer shows above your character, below the PLAYERS panel, e.g. `Exp 1:33`.

- Permanent summons **follow you into the next game**, as in PD2 - except Revive and ravens.

- A material picked up from the ground, e.g. a gem, joins the stack in your inventory even when the inventory is full - now on **every server**, until now only Polska 1.

## Skills as in D2R

Every class's skill values, synergies and descriptions moved to D2R. **Where D2R makes something weaker, our version stays** - nothing was weakened. In-game descriptions show the new values.

D2R mechanics in the game engine:

- every skill has **its own cooldown** - one no longer blocks another;

- for 87 skills a held button keeps going when the target dies;

- Inferno, Arctic Blast and Blade Fury are held channels as in D2R;

- Impale and Dragon Talon, Claw, Tail and Flight (when consuming charges) **always hit**;

- Dodge and Avoid animations can be interrupted;

- the druid shifts directly between Werewolf and Werebear;

- the server computes the Lightning Strike chain as in D2R; Volcano and Lightning Strike use D2R client effects;

- Blade Sentinel and Death Sentry use the owner's masteries and −% enemy resistance.

"At level 20" numbers are the skill table's damage at skill level 20, without synergies.

### Amazon

- **Strafe** - +30 AR (+9/level), 100% weapon damage (was 75%); synergies: Guided Arrow +10%, Multiple Shot +5% per level.

- **Multiple Shot** - new synergy from Guided Arrow: +12% damage/level.

- **Guided Arrow** - +7% damage/level (was 5%), synergy from Multiple Shot +12%/level.

- **Exploding Arrow** - fire at level 20: 129-149 → 199-226; synergies 12% → 14%.

- **Cold Arrow** - cold at level 20: 53-56 → 65-70 (our stronger version).

- **Immolation Arrow** - cooldown 1 s → 0.6 s.

- **Fire Arrow** - flat mana cost, no longer growing with level.

- **Impale** - always hits, +30% attack speed, slows the target (up to 75% movement and attack for 12 s).

- **Fend** - faster follow-up thrusts (animation rollback 60% → 30%).

- **Plague Javelin** - about +30% poison damage, cooldown 4 s → 1 s, synergies 10% → 14%.

- **Poison Javelin** - more damage from level 29.

- **Power Strike**, **Charged Strike** - synergies 10% → 14%; **Lightning Strike** 8% → 11%.

- **Inner Sight**, **Slow Missiles** - radius 13.3 → 18 yd.

- **Slow Missiles** - enemy missiles fly slower (down to 25% speed) and deal up to 40% less damage.

- **Dodge**, **Avoid** - interruptible.

- **Valkyrie** - cooldown 6 s → 0.6 s.

### Sorceress

- **Nova** - at level 20: 131-188 → 283-340, mana 15 → 13; new synergies: Lightning +6% and Static Field +5% per level.

- **Thunder Storm** - duration 32 s → 144 s (+24 s/level, was +8 s); synergies: Lightning +6%, Static Field +7% per level.

- **Frozen Armor**, **Shiver Armor** - duration 120 s → 144 s; Shiver Armor at level 20: 60-71 → 79-90.

- **Chilling Armor** - defense +60% (+9%/level) (was +45% +5%/level), at level 20: 39-50 → 100-111, longer duration, synergies 7% → 9%.

- **Frost Nova** - at level 20: 56-67 → 75-86.

- **Inferno** - about 2× damage, longer range, lower mana cost, synergies 13% → 16%.

- **Blaze** - more damage, +2% movement speed (+2%/level), synergies 4% → 6%.

- **Hydra** - no cooldown (was 1.6 s).

### Necromancer

- **Bone Armor** - +15 absorption/level (was +10).

- **Weaken** - the enemy deals −33% damage and a further −1% per level.

- **Raise Skeletal Mage** - +10% life/level (was 7%).

- **Blood Golem** - +55% damage/level (was 35%), +20% life/level plus a Golem Mastery bonus, mana/level 4 → 3.

- **Iron Golem** - keeps Thorns and gains flat attacker-takes-damage (level 20: +225).

- **Fire Golem** - mana/level 10 → 8.

- **Bone Spear** - synergies 7% → 8%; **Bone Spirit** 6% → 8%.

### Paladin

- **Holy Fire**, **Holy Freeze**, **Holy Shock**, **Sanctuary** - aura damage grows with proximity: up to +100% next to the paladin.

- **Holy Fire** - at level 20: 18-20 → 32-44; synergies 6%/18% → 10%/21%.

- **Holy Bolt** - synergy 15% → 20%.

- **Thorns** - keeps its % return and gains flat attacker-takes-damage (level 20: +144).

- **Conversion** - max chance 90% (was 50%).

- **Sacrifice** - self damage shrinks with level, down to 1%.

- **Fist of the Heavens** - cooldown 1 s → 0.4 s.

### Barbarian

- **Whirlwind** - base damage +30% (was −50%), +50 AR, also works on an adjacent enemy.

- **Leap Attack** - 200% damage, its own physical damage (level 20: 150-300), AR +100 (+20/level), synergy from Leap +10%/level, a landing wave, attacks at once when the enemy is adjacent.

- **Leap** - faster and farther.

- **Double Swing** - faster attack at the start.

- **Double Throw** - +16% damage (+8%/level), synergy from Double Swing.

- **Masteries** - Axe and Mace +40% base (was 28%), Pole Arm, Spear and Throwing +44% (was 30%).

- **Throwing Mastery** - chance not to consume the weapon (55% at level 20), a critical hit gives a piece back, pierce up to 55%.

- **War Cry** - at level 20: 150-160 → 198-208.

- **Battle Command** - base duration 5 s → 30 s; **Shout** 20 s → 30 s.

- **Grim Ward** - as in D2R: slows enemies and raises the damage they take (+20% +5%/level).

- **Frenzy** - duration grows with Increased Stamina; **Find Item** - bonus from Find Potion.

### Druid

- **Raven** - at level 20: 21-23 → 73-94, AR +30/level (was 15); synergy from wolves and Grizzly +12%/level.

- **Poison Creeper** - about 3.5× the poison damage at level 20, +50% life/level (was 25%), new synergy from Rabies +10%/level.

- **Summon Spirit Wolf** - deals cold damage (level 20: 49-53), +10% life/level, +5% resistances/level (max 85%), synergies from Dire Wolf and Grizzly.

- **Summon Dire Wolf** - at level 20: 69-74 → 85-109; +10% life and +5% resistances/level (max 85%).

- **Summon Grizzly** - +10% life and +5% resistances/level (max 85%).

- **Werebear** - +15% damage/level (was 8%), defense +40% (+10%/level) (was +25% +6%/level), attacks cannot be interrupted.

- **Maul** - +3% attack speed and +30% damage per charge (was 20%), AR +40 (+15/level).

- **Fury** - faster follow-up hits (animation rollback 100% → 70%), AR +10/level (was 7).

- **Rabies** - AR +10/level (was 7), synergy 18% → 20%.

- **Fire Claws** - at level 20: 247-260 → 464-499.

- **Arctic Blast** - about 3× the damage.

- **Twister** - at level 20: 68-72 → 104-106, stun grows with Arctic Blast.

- **Armageddon** - at level 20: 112-136 → 244-271, more frequent meteors, synergy from Volcano +18%/level, no cooldown (was 6 s).

- **Hurricane** - no cooldown (was 6 s); Hurricane and Cyclone Armor can be cast in animal form.

- **Molten Boulder** - cooldown 2 s → 1 s, synergy 10% → 12%; **Volcano** 12% → 16%; **Shock Wave** 5% → 10%.

### Assassin

- **Tiger Strike**, **Fists of Fire**, **Cobra Strike**, **Claws of Thunder**, **Blades of Ice**, **Royal Strike** - AR +25 (+10/level) (was +15 +7/level).

- **Blades of Ice** - at level 20: 231-259 → 263-291.

- **Dragon Talon**, **Claw**, **Tail**, **Flight** - always hit when consuming charges.

- **Dragon Claw** - +15% damage/level (was 5%), synergy from Claw Mastery +4%/level.

- **Dragon Tail** - +20% damage/level (was 10%).

- **Dragon Flight** - +35% damage/level (was 25%), range 27 → 38, no cooldown (was 1 s).

- **Blade Sentinel** - 75% weapon damage (was 37.5%), cooldown 2 s → 1 s, synergies from Blade Fury and Blade Shield +10%/level.

- **Blade Fury** - synergies from Blade Sentinel and Blade Shield +10%/level, AR +10/level.

- **Blade Shield** - duration 20 s → 120 s (+12 s/level, was +5 s), 75% weapon damage (was 25%), synergies from Blade Sentinel and Blade Fury +10%/level.

- **Venom** - +12 s duration/level (was +4 s).

- **Trap synergies** - Fire Blast 9% → 11%, Shock Web 11% → 17%, Charged Bolt Sentry 6% → 9%, Wake of Fire 8% → 10%, Lightning Sentry 12% → 18%, Wake of Inferno 7% → 18% and a longer range.

- **Shadow Warrior**, **Shadow Master** - cooldown 6 s → 0.6 s.

## Launcher

The change history opens in its own scrolling window (**CO NOWEGO** button), d2sfx.mpq and d2char.mpq are fully checked with new **ZAINSTALUJ Z FOLDERU** (install from folder) and **NAPRAW Z FOLDERU** (repair from folder) buttons, a failed game start shows an error code, and the selected game server no longer resets after a repair or on the first installation.

## Website

The Armory shows the 10×8 inventory and your Sunder charm's rolled penalty. The Holy Grail lists the six Sunder charms with readable penalty ranges. The Build Laboratory counts charm space in the upper half of the inventory.

**Required client: 0.5.122.12.** Close every Diablo window and start the launcher. The server changes apply to Standard SC/HC on all four game servers.

C9Realm Team
realm

Update 0.5.122.11: pick your game server, players on a key, and settings that stay

Four things you will notice since 0.5.122.6: you can choose your game server, set players with one key, remember your own default players, and your BH settings stop disappearing after every update.

Update 0.5.122.11 is mandatory and collects everything that landed after 0.5.122.6.

## Choosing a game server

The realm runs four game servers: **pl1** and **pl2** in Poland, **de1** and **fr1** abroad. Until now you went wherever was least busy. Now you choose.

The launcher lists the servers with a measured response time and a coloured dot, plus an automatic entry that leaves the balancing to the realm. It shows a recommendation but never imposes it.

The same choice is available on chat, **in the lobby, before you create a game**. Inside a game it is too late: the server is picked when the game is created.

- `/gs` - shows your current choice and the available servers

- `/gs pl1` - your games now go to pl1 (likewise `pl2`, `de1`, `fr1`)

- `/gs off` - clears the choice, games go to the least busy server again

The choice stays with your account. **de1 and fr1 are opt-in only** - automatic assignment skips them.

## Players on one key

In game you can now set players with the **`[`** key. Each press raises the number by one and wraps from eight back to one. The screen shows **PLAYERS N** in gold while it waits and green once the command has gone out.

It sends **3 seconds after your last press**, so click your way to the number you want without firing eight commands on the way. Every new game starts at one. While the chat console is open the key belongs to chat and the shortcut does nothing.

## Your own default players

If you always play at the same number, you no longer have to set it every game. Type these on chat, in game:

- `.players 1-8` - sets players for this game

- `.players status` - shows what is set

- `.players lock` - locks the scale for this game

- `.players default 4` - remembers 4 as your default and **applies it to the current game right away**

- `.players default` - shows your default

- `.players default off` - clears it; the current game is left alone, it takes effect from the next one

The default belongs to your account and applies to games **you create**. pl1 and pl2 share one value, so with automatic server selection you set it once; de1 and fr1 keep their own. Every command is confirmed by a whisper from the server, and that now works on all four game servers, de1 and fr1 included.

## The launcher stopped wiping your settings

Every update overwrote `BH_settings.cfg`. Light radius came back on, ground items came back on, and you had to set your game up again after each release. That file is yours, not ours: it is now carried forward, and only replaced when it is missing or corrupt.

## Filter and chat history

The item filter finally **hides**. Filter level 3 hid nothing on any build for a long time. Fixed.

Chat history carried into the next game is white and five lines. 0.5.122.10 also removed the junk in front of every replayed line: instead of a white marker you saw two stray glyphs and `c0[history]`.

## For the record

0.5.122.11 corrected the source bundle shipped alongside the release: it carried a stale snapshot of the chat history module, so the source offered next to the binary was not the source it was built from. It now matches byte for byte. Nothing changes in the game itself.

C9Realm Team
realm

0.5.122 in preparation: chat history and BH settings

The next update after 0.5.121.2 is in preparation. Chat history keeps its original appearance, while BH profile changes preserve C9 panels and numpad shortcuts.

We are preparing update 0.5.122, following 0.5.121.2. Chat history and the imported BH profile have been checked in game. We will announce availability once the package is ready.

Conversations carry over to the next game: regular chat, whispers and server announcements. They retain their original colours and formatting, without a [History] label. Repeated World Event banners and the SoJ counter do not clutter saved history.

New installations will receive an updated default BH profile, preserving C9 panels, automap information and numpad shortcuts. Updates to existing installations are intended to preserve each player’s personal settings.

The planned release also includes the Mosaic fix verified on staging: a successful normal attack can retain active charges and refresh their duration under Mosaic’s charge rules. Preparation of the server package is still in progress.

Separately, Holy Grail observer and evidence retry improvements are already running on the server. Five missing credits were recovered from retained evidence without duplicate entries. The rules for qualifying finds remain unchanged.

The new default profile marks normal monsters in white. We are also preparing protection for custom d2gl.ini settings during updates.

C9Realm Team
realm

0.5.121: new BH, stash fixes and Build Lab

BH 1.9.10, persistent NUM1-6 toggles, C9Vault fixes and Build Lab beta. A 15-group TZ rotation from midnight.

## Client and launcher 0.5.121

- BH 1.9.10-b3.1 with C9 modules and the existing C9 loot filter.

- NUM1-6 toggle lighting, weather removal, Infravision, map reveal, navigation and monsters. Preferences persist between launches. New profiles default to off; existing preferences and custom hotkeys are preserved.

- C9Vault timing fix: computer clock differences no longer incorrectly expire stash responses, for tabs I-VIII and M.

- Corrected stash button and dimmed material colors when changing acts.

## Build Lab - beta

Armory import, equipment, rolls, skills, tooltips, A/B comparison and 5 named loadouts. Private plans and revocable sharing links after signing in. Calculations are partial: this is not a complete DPS simulator or a wardrobe that moves in-game items.

## TZ rotation

From September 8 at 00:00 Polish time: 15 groups - Chaos Sanctuary, cows, Catacombs/Andariel, WSK/Baal, Tal Rasha tombs, Pit, Ancient Tunnels, Travincal, Durance/Mephisto, Pindle/Nihlathak, Shenk/Eldritch, Stony Tomb, River of Flame, Flayer Jungle and Arcane Sanctuary. The calendar shows full groups and upcoming times; existing games retain their assigned zone.

Close every Diablo window and update through the launcher. This release is mandatory. No new items or recipes. Game tables and D2GS are unchanged; elemental splash and further D2R skill changes are a separate upcoming stage.

C9Realm Team
realm

Update 0.5.120: DPS, splash, personal Clone and convenience

A DPS meter, expanded buff timers, gambling refresh, starting-town preferences and corrected .players scaling for Standard SC/HC.

## New features - Standard SC/HC

- **DPS meter:** actual monster HP loss over the last 5 seconds, split into physical, magic and elemental damage. Switch between your own damage and game participants. Mercenaries and summons are credited to their owner where the engine can identify them. PvP is excluded and poison attribution has native-engine limitations.

- **DPS controls:** `.dps` shows/hides the panel; `.dps players` and **Ja / Gracze (Me / Players)** switch views. The X closes it. Drag anywhere on the table except the buttons to move it. Position is saved and the background is translucent black.

- **Gambling:** **ODSWIEZ (Refresh)** rerolls your stock without closing the NPC window. It has a one-second cooldown and waits for the server response.

- **Starting town:** `.set home 1-5` saves an act preference per character for the next game join. `..set home` is also accepted. Act unlocks for the current difficulty are respected; `.set home off` disables the preference.

- **Personal Diablo Clone:** sell one **The Stone of Jordan** to an NPC on **Hell**. The event affects only the seller's game; Clone replaces the next eligible superunique monster. One event per game. No global SoJ sales threshold is required.

## Combat and buffs

Corrected physical splash for combat skills, including barbarian Bash, Concentrate, Double Swing, Frenzy and Whirlwind. Nearby enemies take damage even when the primary target survives the hit. Splash carries 50% of the physical component to up to 6 nearby hostile monsters without hitting the primary target again. It does not apply to every physical-damage spell, carry magic/elemental damage or trigger additional on-hit effects. Fully converted Berserk damage has no physical component to splash. Physical Dragon Talon, Dragon Tail and Blade Fury support is preserved.

The timer catalog covers **30 states**, including Hurricane, Werewolf, Werebear, Armageddon, Feral Rage, Maul, Frenzy, Energy Shield, Blaze and supported assassin buffs/charges, alongside BO, BC, Shout and Enchant. Countdowns use server time. Effects without a defined expiration do not receive invented timers. **Icons reload when changing games** to avoid reusing graphics retained from the previous session. If the issue persists, report the client version and circumstances on Discord.

## .players, safety and compatibility

The first monster kill prevents lowering the **manually requested** `.players` value but does not freeze human presence. When others leave, their contribution to difficulty can decrease; the effective count never falls below the manual setting. This does not promise instant recalculation for already spawned monsters.

Shared stash I-VIII/M fixes, socketed items, equipment dragging and multi-window synchronization are preserved. So are belt-safe rejuv pickup, TP/ID stack use and tome refills, vendor stack-sale protection, Mosaic, runewords, set upgrades and party Enchant. This release adds no new items or recipes. Recent Guardian fixes reduce false alerts for legitimate item transformations; historical alerts were closed while preserving evidence.

**Required client: 0.5.120. The launcher remains 0.5.119.1 - this is expected.** Close every Diablo window and update through the launcher. New server mechanics target Standard SC/HC. The [FAQ](/faq), [feature overview](/features) and [changelog](/changelog) are updated. The earlier isolated Halt report is not marked as fixed without a confirmed cause.

C9Realm Team
realm

Update 0.5.119: buff timers, scroll stacks and launcher

On-screen timers, easier potion and tome handling, launcher fixes and better Hardcore death evidence.

## Buff timers - Standard SC/HC

Native icons with remaining seconds are arranged horizontally above the left skill, beside the life orb. Supported buffs include Battle Orders, Battle Command, Shout and Enchant. Time comes from the server; reapplying a buff refreshes its countdown. Icon size, orb spacing and timer alignment have been refined.

## Potions and scrolls - Standard SC/HC

- **Shift + LMB** on a Rejuvenation or Full Rejuvenation stack refills belt columns already containing that potion type.

- Existing controls are preserved: cursor stack → one potion into an empty belt slot; **Shift + RMB** outside the stash → fill available belt slots. Stack quantity decreases by the number transferred.

- Ground pickup does not pull potions out of the belt. Both types support stacking, splitting and storage in **M**.

- **RMB** on a TP stack opens a portal and consumes one scroll. **RMB** on an ID stack activates the identification cursor; a scroll is consumed only when an item is identified.

- Drag TP or ID stacks onto the matching tome. The tome fills to capacity and excess scrolls remain in the stack.

## Launcher and Hardcore

The shared-stash helper now prevents duplicate instances for the same game. Redundant process operations and repetitive logging are reduced, with added latency diagnostics. These address identified code issues, not every possible cause of stuttering on every computer.

HC death recording now also uses validated native killer notices and can enrich a confirmed death when evidence arrives late. This covers Standard HC. Without evidence, the cause remains unknown; historical causes are not guessed.

## Website and compatibility

Recent SEO work covers Polish/English metadata, canonical and language links, the sitemap, and guide, news and changelog content visible without JavaScript. Previous stash fixes, vendor stack-sale protection, tested splash damage, Mosaic, runewords and set-upgrade features are preserved. This update adds no new items.

**Client and launcher 0.5.119 are required.** Close the game and start the launcher. If the update does not download automatically, choose **Update / Repair**. The client-D2GS gameplay additions described here target Standard SC/HC.

C9Realm Team
realm

Update 0.5.118: belt potions and stash fixes

Easier belt refills from Rejuvenation and Full Rejuvenation stacks, plus item-transfer fixes.

## Potions and belt

A **Rejuvenation** or **Full Rejuvenation** stack on the cursor can be placed in an empty belt slot: one potion is transferred and the stack decreases by one. **Shift + RMB** on an inventory stack while the stash is closed fills available belt slots and reduces the stack accordingly. Ground pickup does not pull potions out of the belt.

## Stash

**Shift + RMB** sends materials to **M** only while the stash is open. Runes and gems cannot be deposited remotely. Socketed items and items taken directly from equipment can be deposited in **I-VIII**. Placement now matches the green preview.

Features from 0.5.117, including melee splash, Mosaic, new runewords, set upgrades and vendor stack-sale protection, remain active.

Client **0.5.118** is mandatory. Start the launcher; if the update does not download automatically, select **Update / Repair**.

C9Realm Team
realm

Update 0.5.117: shared stash, melee splash and new runewords

The mandatory 0.5.117 client adds shared and material stashes, expands melee combat, introduces 15 runewords and set-item upgrades.

## Shared stash and materials

Shared tabs **I-VIII** and a dedicated material tab **M** are now available. Their contents are tied to the account and game track. Item transfers between tabs, cursor handling, tooltips and operation speed have been improved. Materials with a zero balance remain visible as faded previews.

Use **Shift + RMB** to deposit a supported material regardless of the currently open page. In tab M: **LMB** takes one item onto the cursor, **RMB** moves one to the inventory, **Ctrl** selects 5, **Shift** selects the entire stack, and **Ctrl + Shift** transfers to the Cube. Supported materials include runes, gems, Uber keys and organs, essences and rejuvenation potions.

## Combat and character progression

Melee splash applies to native melee attacks, mercenaries and player-owned summons. It now also supports **Dragon Talon**, the physical portion of **Dragon Tail**, and **Blade Fury**. Splash deals 50% physical damage in a small radius to up to six additional targets, does not work in PvP and does not duplicate on-hit effects.

**Enchant** can affect nearby living party members and their mercenaries in the same area. Area experience is shared across the same named zone.

## New runewords and recipes

The active additions are **Flickering Flame, Mist, Obsession, Pattern, Plague, Unbending Will, Wisdom, Bulwark, Cure, Ground, Hearth, Temper, Hustle** (weapon and armor) and **Mosaic**. One Mosaic grants a 50% chance to preserve charges and two grant 100%; preservation refreshes their duration. The full rune orders and eligible bases are listed in the runeword compendium.

The Horadric Cube now has four set-item upgrade recipes: weapons and armor from normal to exceptional, and from exceptional to elite.

## Fixes and security

**Rejuvenation** and **Full Rejuvenation** potions can be stacked, split, stored in M, placed on the belt and used normally. Ground pickup no longer pulls potions out of the belt. A vendor stack-sale duplication path has been blocked, and Cube recipes consume the exact required quantity.

Boss and item levels in Desecrated Zones have been corrected. Holy Grail tracking now covers seal-pop drops in the Chaos Sanctuary; credit is awarded on the first valid pickup, while player-dropped items cannot award credit again.

The launcher now supports changing language after installation, opening its log directly, and additional protection against connecting to official Battle.net, unintended 1.14d patching and visible version rollback.

Updating to client **0.5.117** is mandatory. If the launcher does not fetch it automatically, use **Update / Repair**.

C9Realm Team
season

Season I opens on 29 August at 15:00

Season I starts today at 15:00 Poland time. The test season will be archived and the official ladders, Holy Grail and achievements will start fresh.

**Official launch:** 29 August 2026 at 15:00 Poland time.

Until then, the open **transitional test season** remains available. Its heroes and rankings will be publicly archived before Season I begins with a fresh ladder, Holy Grail and achievements.

Launch the C9Realm launcher and accept the mandatory client update before entering. Season I includes **`.players 1-8`**, Desecrated Zones, material stacks, TP/ID tomes up to 80, keys up to 50 and repeatable Cow and Nihlathak portals.

Registration is available only on the website. After verifying a one-time code, each player receives a main account and three utility accounts for mules, Enchant or Battle Orders.

C9Realm Team
realm

One gate for all of C9Realm

Portal, API, account, Grail, clans and runners now live under one address.

The **Obsidian Sanctuary** release removes the two-port split. Nginx exposes one coherent website while technical APIs remain isolated inside the Docker Compose network.

C9Realm Team
realm

Armory receives item tooltips

Item images and properties can be imported locally from a legal LoD installation.

C9Realm 0.4.0 added an item catalog, hover tooltips and a guarded asset pipeline. The operator can supply fan screenshots and locally extracted item icons without making them authoritative gameplay evidence.

C9Realm Team
season

Season 1 foundations

Eight ladders, one coherent character profile and authoritative data sources.

The first stage introduces season control, ladder imports, rank history and the foundation for D2GS-backed equipment snapshots.

C9Realm Team
lore

Circle of Nine returns as C9Realm

The community roots reach back to the Polish Diablo II beta scene.

C9Realm develops the **Circle of Nine** name-one of Poland's oldest clans, founded during the Diablo II beta era. The realm combines the classic LoD atmosphere with a transparent ladder, Armory, strict Holy Grail and community tools.

C9Realm Team